Tongue to cheek -in
Following on from Kai's post, I agree with the idea of simplification.
But you have the wrong classes.
Obviously as a cheap low end and capable mid range Junior and Senior engine, one should do away with both TKM and Rotax and race Formula Blue. That way we can have even less classes than you suggest.
And, of course, there's no need for gearbox because I don't drive one.
After all, Blue is an older formula than Rotax and TKM is imitating the restrictor system so it must be the right class, mustn't it?
Tongue to cheek - out
The truth is that all the formulae work because there are people to follow them, people who aren't satisfied with the other offerings for any number of reasons. Trying to impose 'your' wishes on the community doesn't work.
But, to get back to the original thought, what is the problem with the number of classes? Big grids don't necessarily mean better racing, quite simply because after the first couple of laps you are racing the same 5 people that one always races. Indeed, if one does timed qualifying, one is racing the same five people for all the laps, there is very little 'new' racing anywhere down the field. What one sees in bigger grids is often a lot more contact driving, a lot more over the kerb driving and a lot more wild driving by people who think the idea of racing is to win at any cost rather than win because one can drive better within the rules. One might argue that forcing people into that kind of racing would cut the grids even more than forcing them into a 'preferred' selection of karts.
About the only thing that restricting the number of classes would achieve is to get raceday over before a slightly late lunch, because one is unlikely to get all those classes at any track anyway.
Secondly, if people are confused by the number of karts available, how on earth do they manage to select a video game? After all, there are so many, which should they choose? (And if not a video game, how about a car?)
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